THRESHOLD is a game developed on Unreal Engine 4. It was made solely on my spare time during my time at Crytek as a solo-dev.

The goal was to make a game with one simple idea, show the amount of animals killed daily for animal consumption in the world in a very brutal and memorable way. It was inspired by Pathologic and a lot of movie plots/directions.

I eventually signed with the Publisher CRITICAL REFLEX as their portfolio and philosophy seemed to perfectly fit with the game I was making.






